While most of us probably just boot up an emulator to try those MegaDrive games that were never released in our native countries, there are sure to be some retro gamers that insist on playing the real cartridges on the real machine. I’ve had a couple of people email me recently about how to play Genesis imports, so I thought I would compile some answers and share them with everyone.
- Game Genie Cheat Codes Sega
- Snes Game Genie
What Keeps Us From Playing Imports?
The cartridge slot on the Genesis 1, 2, and CDX is different from that of the Japanese Megadrive. Japanese cartridges are rounded on the ends, so you won’t be able to get a Japanese cartridge to fit into the slotted and narrower cart slot on a Genesis 1/2/CDX. This can be taken care of by either using a pass-through cartridge or removing the tabs in your system’s cartridge slot. The software in the games also have some region lock-out code to keep them from playing. So naturally, we need to find away around these limitations.
What Importing Solutions Are There?
In the the 16-bit era, there were a number of solutions to help play Genesis imports such as the Pro Action Replay, Universal Adapter, or Mega Key/Super Key, but a decade later these items are getting harder to find and more expensive. So what’s a budget-minded, import-hungry Genesis owner to do? If you grew up in the 16-bit era, I’m sure you remember a device know as the Game Genie. The Game Genie from Galoob is primarily known as a way to experiment with cheats for your games, but the Sega Genesis Game Genie also helps bypass regional lockouts for a number of games.
What’s The Catch?
Game Genie Cheat Codes Sega
The main disadvantage with the Game Genie method is that you will have to enter in some codes each time you want to play an import. If you will be frequently playing imports, you may want to look into one of the more expensive cart solutions or permenantly modding your system with a region switch. It’s also worth nothing that the Game Genie doesn’t work with the Majesco-released Genesis 3 model (much like many other accessories/add-ons).
Game Trivia When Sega was coming up with ideas for Sonic the Hedgehog in 1990, one of their character ideas was a rabbit that grabbed things with its ears. Obviously, it was scrapped. Cheats; Guides; Pixel-Madness. Zum Inhalt springen. SEGA Mega Drive Game Genie Codes. Ein Gedanke zu “ SEGA Mega Drive Game Genie Codes ” Helinux schreibt: 6. Game Genie Code Creators Club Archive: 688 Attack Sub AAAHH!! Real Monsters Aero the Acrobat After Burner 2 Aladdin Alex Kidd in the Enchanted Castle Alien 3 Alien Storm. Game Boy Nintendo Sega Genesis Game Gear Playstation Nintendo 64 Dreamcast. More Information Create Your Own Codes. How to put/add Cheats in Sega Genesis Emulator GAME GENIE Put Cheats in MD Emulator How to put cheats in MD Emulator on Android using game genie code. Credits. Gallery. Cheats. Videos. OST. The Game Genie is a series of cheat systems designed by Codemasters and sold by Camerica and Galoob for the Mega Drive, Sega Genesis and Game Gear that modifies game data, allowing the player to cheat, manipulate various aspects of games, and sometimes view unused content and functions. My Game Genie Wont Allow Me To Run CheatsGame. All Its Doing Is Beeping At Me. It Works Btw If Anyone Can Help I Would Gladly Appreciate It. Talk about the Sega Genesis/Megadrive, games, peripherals, and upcoming projects! Please stay on topic, and enjoy! On Sega Channel.
What Game Genie Codes Are Available For Imports?
I’m glad you asked. Here are some of the more popular imports and their respective Game Genie codes…
53. 52. 50. 54. 51. Clash of clans game cheats for android.
Snes Game Genie
Alien Soldier (EUR/JPN PAL, A version)
RECA-A6XJ
RECA-A6XL
RECT-A60J
Alien Soldier (JPN NTSC, B version)
REBT-A6XN
REBT-A6XR
RECA-A60R
Bare Knuckle III
AABT-AA5L
DJBT-AADN
RYDA-A608
AJDA-AAHA
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Contra: The Hard Corps (JPN)
CTBT-AA6J
A2BT-AA72
BBRA-AA3Y
Golden Axe III
BT7T-CA9E
AA7T-CA9R
Monster World IV
HT2T-BAEG
2A2T-AAEJ
RE2T-A6YL
Pulseman
LAXT-AA5L
Rockman Megaworld (Mega Man: The Wily Wars JPN)
V2AT-BMEJ
EAAT-BL1T
REBT-A6XL
Thunder Force IV
AABT-AA4J
AACA-ACBC
16CA-ACBY
9ACA-A60W
EACA-ANGY
Yuu Yuu Hakusho Makyou Toitsusen
9T9T-BCF8
EE9T-AAGA
BE9T-B98C
RE9T-A60E
BVBT-AA3A
Possible Issues With PAL Games
If you’re in the US and want to play some European cartridges, there are a couple other things to keep in mind. PAL games have a 50/60hz lockout or territory lockout in place. Many PAL versions of games are no different from their US counterparts, which is why they play at a slower speed and with black bars at the top and bottom of the screen on European consoles. These games will play without trouble on US consoles. Other games (of which the European version of Alien Soldier is one) have been adapted to the PAL format, and thus will run too fast on US consoles (about 70hz).
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Where To Find A Game Genie? How Much?
Since Game Genies are pretty common you can find them just about anywhere that sells vintage games. The most accessible places online to find them is obviously eBay and Amazon.com You can usually find a handful of them listed at any given time and they usually go for $10 or less including shipping. Not a bad deal at all.
Find a Genesis Game Genie on eBay
Find a Genesis Game Genie on Amazon.com
What About Sega CD Games?
There are a few Sega CD imports that are worthwhile, so I will cover that topic very soon.
Genesis -- Sega Genesis - Lotus II RECS - Timer Doesn't Decrease Note: This is my first ever Game Genie code (for Genesis). In this example, we will find the emulated RAM address for time using Cheat Engine. After that, we will find the emulated ROM address that effects the emulated RAM. And finally we will use a hex editor to edit the actual ROM address (the game it's self). So, open Cheat Engine v5.6.1(+), then Fusion v3.64(+). Use Cheat Engine's option to attach a debugger to the emulator. http://img202.imageshack.us/img202/9338/attachdebugger.png
Note: Click on an image for it's full size. Change the value type to one byte. http://img259.imageshack.us/img259/6468/valuetypeisonebyte2digi.png Use the emulator to load the attached (below) Genesis game: Lotus II RECS (UE) [!].gen Thing to know about Fusion: Tab key = Reset F5 key = Save F8 key = Load Backspace key = Fast Forward Pause/Break key = Pause Emulation Alt+G = Game Genie / PAR / True Emulation Pause Press start over and over until you are in a race and see a timer on screen. Once your in the race use the Pause keyboard key to pause emulation. Press F5 to make a 'clean' save with no RAM/ROM modifications. You should have 69 seconds to begin with.. http://img407.imageshack.us/img407/2100/pausef569seconds.png
With emulation still paused, use Cheat Engine to make your first RAM scan for the time of 69 seconds. http://img34.imageshack.us/img34/5061/firstscanis69seconds.png Press the Pause keyboard key to resume emulation, but only until the timer goes down a second, then re-pause emulation. With 68 seconds showing on the game, make your 2nd Cheat Engine RAM scan for the new value of 68. http://img192.imageshack.us/img192/9492/secondscanis68.png
Repeat as necessary until you are down to 2 possible results. Once you've added the 2 results to your Cheat Engine code list, freeze one at a time to see which one is the correct address. http://img10.imageshack.us/img10/3541/twopossibleramaddresses.png Note: Your address shown in Cheat Engine are likely different than mine.. At this point, you could optionally use Alt+G and CE to convert the emulated RAM to AR (Actual Ram a.k.a. Action Replay). http://img808.imageshack.us/img808/1869/ramemulated2actual.png
Now that we have an emulated RAM address for time, let's see what emulated ROM addresses modifies it. Since that other useless RAM code will only cause confusion/get in the way, I'm gonna delete it from the CE code list. With emulation paused, right-click on the good RAM address and choose Find out what accesses this address. http://img689.imageshack.us/img689/9163/whataccessestheram.png Resume emulation until the debugger shows that something accessed the RAM, then you can pause the emulator again. Almost always, there will be 2 addresses shown in Cheat Engine's debugger, you can go ahead and click the stop button on the debugger. http://img89.imageshack.us/img89/9140/stopdebuggingif2address.png
Now, you could have earlier, but you should by now un-freeze the RAM code in Cheat Engine. You need to watch if the RAM value decreases or not, when testing your ROM modification. You wouldn't want false hopes by accidentally leaving the RAM locked. So do that, un-check the RAM address if you haven't already.. As far as the two address shown in the debugger; usually, but not always, the first line is reading the RAM. The second code is usually the one we are after, the address that is writing to the RAM. So now we double click the 2nd line, or highlight it and click the button that says More information. http://img340.imageshack.us/img340/2756/doubleclickformoreinfor.png Note: Again; the numbers in the images don't have to match yours.. In the new information box that pops up, ESI will always hold the address that we are interested in. If that's not the exact code that we want, it's extremely close. That address shown is our ROM address, and the last possible one. If that's not the correct address, you subtract 1 from it until you have the correct one, you never add 1 to the address. OK, so with the info box still open click the button add address manually. Change the type to byte and type in the address at ESI to add it to your CE code list. http://img211.imageshack.us/img211/7199/manuallyaddesitoce.png
Now, with the RAM unfroze lets try to NOP (00) the newly added ROM address. Remember to have made a save, if your ROM altering is no good, just press F8 to load. If you press F8 to load and the original ROM byte that you NOP'ed didn't come back, you'll need to load the game instead (or manually insert the original byte). The game instantly froze after pressing the Pause key, so this address is no good. Reload the game or whatever is needed to get back to the same spot. Now we simply subtract 1 from the hex address, never add 1, always subtract. Actually 9 times out of 10 you'll need to subtract at least 1 from the address given in the more info box.. http://img263.imageshack.us/img263/7660/subtract1andtryagain.png So I just modified the code that was already in the CE code list by subtracting 1. I then NOP'ed that address instead, for a now second try at a ROM code. I start playing the game (yeah, didn't freeze this time) and watch the RAM address in CE to see if it decreases. It never decreases, so the ROM modification is a success. As usual, I subtracted 1 from the 2nd address given from the debugger for a successful code. http://img340.imageshack.us/img340/8927/secondbreakesiminusonei.png
That was all it took for me, but if you still haven't found the correct ROM code: 1. Keep subtracting 1 over and over. If you do this over 10 tries, it's likely the wrong base address. 2. Remember how we started with the second break in the debugger, try the first.. Now, to convert the code from emulated ROM to actual ROM. This is easy, just right click on your successful ROM code and choose Browse this memory region. The top left byte is your ROM code, and the next few bytes after that is what you want to use to locate the code with the hex editor. http://img52.imageshack.us/img52/9303/topleftbyteistheromcode.png So with this window open, we know to search for 4E 75 72 00 30 2C 00 0E EE 48 02 40 FF F8 32 in the actual game. So open the game with the hex editor and search for that string of hex values.. After locating the string, just replace the 0x20 before it to 00 for Infinite Time. http://img257.imageshack.us/img257/7969/patchthe20to00forinfini.png
So after editing the 20 to 00 choose save as to not over write your ROM. Open the newly created ROM with the emulator without anything changed in CE to test the mod out. If you didn't use a program to fix the checksum of the ROM after altering bytes, just use the option in Fusion to auto fix checksums. http://img844.imageshack.us/img844/8525/autofix.png
Damn, this game wasn't the best example (that's what I get for making a guide with my first try). The game still won't boot, even if you fix the checksum. Luckily, Tony Hedstrom made a Master Code for this game, to solve the problem. Master Code (by Tony Hedstrom) RH9T-860T (0FFFD0:4E71) Use this code if you get a blank screen. So, you can try out our hack by either: 1 Input the Game Genie code to bypass the black screen 2 Open the ROM, goto the hex offset 0FFFD0 and type 4E71 to hack your ROM to bypass the black screen I can finally play the game and the timer indeed does not decrease. But, at the same time, I notice a small glitch happening. Anytime a code works, but not exactly as planed, you should try subtracting 1 again from our ROM code. In the image above, you can see that before the 20 we patched to 00, there is already a 00, so we actually need to subtract 2. Now we'll try to change the 6C to 00 and hope for a less buggy code. Success, seems to work fine.. So the actual ROM address of 010E95 was changed from 6C to 00. Since 010E95 ends with an odd number, subtract 1. After that write down the 2 bytes that we want our Game Genie code to write. So therefore: 010E94:5300 http://img811.imageshack.us/img811/1943/evennumbers.png That's the ROM address, you can now convert it to Game Genie. http://img88.imageshack.us/img88/9881/encryptdecrypt.png
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LotusIIRECS(UE)[!].gen |