Bionicle Voya Nui Online Game Cheats

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  • The Voya Nui Online Game, often abbreviated VNOG or VNOLG, was a role-playing game released on Bionicle.com in late 2006.The player could explore Voya Nui as any one of the Toa Inika (although they could name their Toa whatever they wanted) and their goal was to aid the Voya Nui Resistance Team, defeat the Piraka,who have seized control of the island, and get the Kanohi Ignika.
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Games
Voya Nui Online Game

Developer: Ankama Games
Publisher: LEGO
Platform: Adobe Flash
Released internationally: September 20, 2006

This game has unused areas.
This game has unused enemies.
This game has unused graphics.
This game has unused items.
This game has unused abilities.
This game has debugging material.
This game has revisional differences.

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Made by a different company than its precursors, Voya Nui Online Game tried to give players a fun game where you play as a hero of the Voya Nui story arc and save the island from the tyranny of the Piraka and claim the Mask of Life. Unfortunately, since the devs only other games were flash MMORPGs, what we got was a fetch quest simulator with a clunky turn-based battle system.

Be kind to your eyes. In this chapter of Voya Nui Online game, we uncover a sinister plot and attempt to foil it which results in old enemies re.

  • 2Debug Console
  • 3Unused Graphics
  • 6Revisional Differences

Unused Maps

Maps 1-20, 191, 192, 441, and 494 don't have a position set on the minimap.

Map NumberThumbnailDescription
1A test map, the only time the LEGO tiles are used.
2A map object test level.
3A full test map.
4Linked map testing; has an otherwise unused object.
5Linked map testing.
6Linked map testing.
7Linked map testing.
8Linked map testing.
9Linked map testing.
10Linked map testing.
11Water scenery and random object testing.
12Test lake map.
13Log/masking test map.
14Desert tileset test map.
15Further testing of log objects; pathfinding test?
16Dust test map.
17Dust/shadow test.
18Dust/shadow test.
19Coast tileset test.
20Path/village tile test.
121Thok is offscreen to the upper right.
191Cut ice coastline map.
192Cut ice coastline map.
441Map with no tiles but a fire burnak.
450You can walk outside the top left of the map.
480Has a door that cannot be passed. Leads to the maps in the 490s.
487Interior room, similar to the maps immediately before this one. Hologram prototype Hahli object is present.
488A copy of 487.
494Unused Chamber of Truth room.
521Same floor as the non-wrecked version (450).
525Unused island where you can fight Avak.

Debug Console

Pressing Ctrl+~ will pull up a console window. There are four buttons in the top right: Close, Minimize (which cycles the debug window's size from large to small, looping), Maximise (same but small to large), and Copy (copies all text in the log to the clipboard, ignoring newlines). In order to use any commands, you have to type which module you want to access. The options are 'core', 'ui', 'audio', and 'worker' (capitalization doesn't matter). Once you hit Enter, the module will be added to the prompt string like a folder, reading for example 'CORE > '. Typing '.' while in a module will return you to the top level debug shell. There's an autocorrect function that seems left over from an earlier version of the debug console, as the autocompleted strings don't seem usable in any way. Hold down Shift then press the Right Arrow key, and the console autocompletes ' > ' + 'UI', 'CORE', 'AUDIO', or 'WORKER'.

Commands

Text in parentheses list all possible options for a command's argument, when applicable.


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  • info - Displays the asset and webservice path and returns the chapters variable from the constants object. In 1.0.0, also returns 'test: ' and the character type.
  • build - Returns the version string in 'loader.swf'.
  • where - Returns the player name, map location, tile the player is on, and the number of enemies in the area.
  • gimmy - Gives the player one of every item.
  • move <map> (1-532 except 23, 33, 331, 476, 490, 492, 493, 516, 517, and 518) - Warps to the levelmap with the given number.
  • random #1 #2 - Returns a random number between and including #1 and #2.
  • skin <skin> (1-6, 10-28, 101-109, 1000-1001, 9999) - Changes the player's graphics with that of the specified file.
  • level <level> (1-50) - increases the player's level to <level>. If <level> is omitted, ups it by one.
  • makemerich - Adds one of each elemental shard to the inventory.
  • pieceofcake - Adds a Life Stone, Nui Blaster, Medium Attack Armor of Air, Thok Key, and three Hidden Caves Keys to the inventory. Attempts to also add an item #234 and two of item #235, but they don't exist anymore.
  • itemlist - Seemingly broken, tries to display the equipped items.
  • equip <item> (2-291) - Puts the specified item into your inventory.
  • spell <slot> <spell> (0-3) (1-182) - Puts the spell with ID <spell> in hotbar slot <slot> counting from 0. Omitting both fields, will list all equipped spells.
  • god - Toggles whether enemies will attack you when on a quest.
  • fight - Toggles between 'mode roleplay' (outside of combat) and 'mode combat' (in a battle).
  • cancel - Abandons a fight, complete with experience loss.
  • step <quest> (1-107) - Sets the active quest to be the one specified by the number *quest*.
  • nextstep - Jump to the next quest.
  • chapter <chap> - Starts the chapter specified, if it exists.
  • onemorenight - Adds 1 to the variable in the constants object that tells the game how many chapters there are. Doesn't affect actual gameplay.
  • script <script> (intro, toadeath, hakannflee, hakanndialog, sabotagechap3, freematoran, sabotagechap4, controlroom, zakanflee, 18, escapejail, teleportprison, seventhdialog, zaktanndialog, end1, pirakadialog, burnaktrap, 0, 250, burnaktriggerlava) - Plays the <script>, if it exists.
  • anim <animation> (anim10, anim20, hit, die, emote1, emote2, emote3, walk, run, bonus, anim21, anim 11, anim 0) - Plays the animation, if the current skin has it.
  • test - Gives the player two Medium Attack Armor of Air, a Life Stone, a Nui Blaster, and equips an Attack Noble Kanohi of Air, a Medium Attack Armor of Air, and a Medium Attack Greaves of Air. (command in 1.0.0 only)


UI >

  • msgbox <text> <title> - Opens a prompt with the specified title and text.
  • open <menu> (map, menu, inventorystats +) - Opens the specified menu.
  • HB <buttonname> (Map, Quests, InventoryStats) - Highlights the specified button.

Anything other input is printed directly to the log window.


Audio >

  • sound <soundname> (toa_choice, stars, spell_water-air, space_tir, shoot, rapid_swish, punch, menu_button, load_spell, little_pose, impact_lourd, hit_default, feuillage, explo, deflagration, death_fall, death, click4, click, clak, button_click, baton, aspiration) - Plays the specified sound.
  • event <eventname> - Plays the sound from the specified event.

Unused Graphics

Skins

Sprite IDThumbnailDescription
27The skin for the unused Ash Hoto.
101Balta and Garan leftovers.
103, 105, 106Dalu, Balta, and Piruk have Garan leftovers too, namely the back sprite and all walking animations.

Spells

  • Spells 1,2, and 3 have prototype Hahli Inika in the sprite data.

Misc

  • In objects.swf, sprite 410(115) is an unused tower of sorts.
  • Also in objects.swf, sprite 1032 (301) is a building with a doorway.
  • In modules/ui, called UI_Login. Has two fields for a username and password.

Unused Enemy

Using skin 27, the Ash Hoto is a level 30 enemy that gives 1100 exp upon defeating it. Has one attack where it shoots a flame from its mouth. Not on any map.

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Unused Abilities

  • Spell 52 'YoYo' - Sends creatures away from you.
  • Spells 1,2,3 - Appear to be work-in-progress testing spells.

Revisional Differences

1.0.0

  • Build Number: Finale 1.0.0
  • Invisibility Mask (no stats)
  • Mask of Life (range+3, all stats 50)
  • Internally labelled as Pre-Release 23 in all modules except the MainCore class in the Core module.
  • Improved Slow Motion Pack, Improved Vision Pack, Vision Pack, and Improved Range Pack exist, but are dummies.
  • Spell 28 is named 'bek special'.

1.0.2

  • 'info' no longer prints 'test:1' at the end.
  • Build Number: Finale 1.0.2
  • powerful soul stone, soul stone, and powerful life stone added.
  • The four dummy Packs are implemented.
  • Nui Blaster graphic and attackbar icon are changed, now uses 1 AP to fire instead of 0.
  • Mask of Life graphic changed.
  • Mask of Invisibility changed to Mask of Vision.
  • Internally labelled as Finale 1.0.2 in all modules.
  • 'bek special' is renamed Nui Blaster.
  • Nui Blaster gets new icon and reworked art.
  • 'test' Core command removed.

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1.0.0
1.0.2
1.0.0
1.0.2

There were errors in the only known (unofficial) backup of 1.0.0, and it is unknown if these files that were present in 1.0.2 but not in the backup of 1.0.0 were in the published version of 1.0.0:

  • Icons 666, 667, 668, and 669 (two projectiles, a wave, and a staff all in the same style of the former 'bek special')
  • Spells 1052, 1023 (a laser, a bunch of hooks)
  • Spells 10001, 10002, 10003; are copies of 1, 2, 3

Other

In Cutscene 7, sprite 112 is promotional Mahri Nui artwork and is in the final cutscene, layered underneath all the other art for the cutscene immediately following the fade-out to the water.

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Nintendo DSFriends
Nintendo 3DSFriends
iOSLife of George
PlayStationRock Raiders
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WiiRock Band • Pirates of the Caribbean
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Batman
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PlayStation PortableThe Videogame
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GameCubeHeroes
WiiHeroes
PlayStation 2Heroes
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Middle-earth
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PlayStation 3The Force Awakens
Retrieved from 'https://tcrf.net/index.php?title=Voya_Nui_Online_Game&oldid=621955'
On the Voya Nui Online Game use these Cheats:
First, you hit the 'Ctrl' and ' ' ' buttons. Then, you use these cheat codes:
chapter (Number from 0-9 here) - Jump to the specified chapter.
gimmy - Gives the player all of the items in the game, including the Mask of Life, Nui Blaster, and the Vision Mask, a special mask that can only be obtained with this code.
pieceofcake - Gives the player a Life Stone, the Nui Blaster (the most powerful weapon in the game that cannot be obtained by any other normal means), one 'Thok Key', three 'Hidden Caves Keys', and a Medium Attack Armor of Air.
god - Enemies will not bother the player while they are on a quest. Entering it again will deactivate the cheat.
level (Number from 1-50 here) - Will increase the player's level to the number they choose; It will not decrease the level.
fight - Makes enemies attack the player. Entering it again will deactivate the cheat.
info - Displays the asset path, the webservice path, and the chapters the player has unlocked.
where - Displays the character's name, which map the player is on, which cell of the map he/she is on, and how many monsters are on the frame.
build - Displays the build number (released version) one is playing.
skin (Number from 1-109 here) - Change the appearance of the Toa the player is playing as. Note this will not change the stats to that Toa's stats. 1 = Hewkii, 2 = Nuparu, 3 = Hahli, 4 = Matoro, 5 = Jaller, 6= Kongu, 10 = Avak, 11 = Hakann, 12 = Reidak, 13 = Thok, 14 = Vezok, 15 = Zaktan, 16 = Water Gafna, 17 = Defence Nektann, 18 = Tamed Burnak, 19 = Lava Ape, 20 = Shore Turtle, 21 = Fikou, 22 = Kofo Jaga, 23 = Rock Ussal, 24 = Guardian Nektann, 25 = Vezon & Fenrakk, 26 = Hikaki, 27 = Hoto Bug, 28 = Frozen Tree, 101 = Velika, 102 = Garan, 103 = Dalu, 104 = Kazi, 105 = Balta, 106 = Piruk, 107 = Storage Box, 108 = Matoran Slave, 109 = Frozen Tree. Any other number will make the player invisible.
step (1-107) - Move to corresponding quest. (Not numbers 25, 26, 64, 65, 66, 67, 68, 69, 84, or 93.)
cancel - Used in battle, another way to 'Abandon fight'. Unknown if there are other uses.
move (Number 1-532) - Move to the map with the corresponding number. (Not numbers 23, 33, 331, 476, 490, 492, 493, 516, 517, or 518). Note that the Toa may become frozen on the frame he/she appear; to rectify this, the blue star should be clicked on, selecting back to home and then clicking on continue. Also a few frames result in the Toa standing on places where he/she could not normally, preventing movement.

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random # # - Causes the text 'random undefined-undefined :NaN' to appear if there are not numbers instead of # entered. If two numbers are entered, it causes a random number to appear. Unknown purpose.
itemlist - Unknown purpose. When used without any items, it will cause the numbers 0-5 to appear before the word undefined. When used with items, it causes the game to become unresponsive and start giving error messages. It will also start to say some strange things.

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equip # - Gives the Toa equipments, weapons or resources if the numbers from 2 to 291 are entered, except 3, 4, 5, 9, 10, 11, 13, 14, 15, 17, 18, 19, 20, 21, 22, 23, 27, 29, 32, 34, 203, 204, 205, 209, 210, 211, 230, 231, 232, 233, 234, 235, 236, 237, 238, 240 and 248. When used during battle a message is received saying, 'Item movement forbidden You can't change your equipment during fight'.

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spell - Displays the weapons the player are carrying. Will say 'sort actuel:' and then the items in the tray. Any empty spaces are called 'undefined'.

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makemerich - Will give the player 10 of each of the stone, earth, water, ice, fire, and air shards.