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In this section, we:.Talk to Jamila.Solve Lily's trunk puzzle and snoop through its contents.Have a phone conversation with Bess(We continue with phone conve. Nancy Drew: Tomb of the Lost Queen is an adventure game, released in 2012 by HeR Interactive. Nancy Drew: Tomb of the Lost Queen has a Illustrated realism style and uses a Point-and-click control scheme. The long-running Nancy Drew franchise will be growing larger this month, as Her Interactive has announced Nancy Drew: Tomb of. Continue reading. This quiz is about the 26th game in the 'Nancy Drew' series for PC and Mac, 'Tomb of The Lost Queen'. In this game Nancy goes to Egypt to help out on a dig. Soon accidents happen.Warning: contains spoilers Average score for this quiz is 5 / 10. Difficulty: Tough. Played 1,314 times. As of Dec 20 20.
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- Game Cheats For Nancy Drew Tomb Of The Lost Queen Game
- Game Cheats For Nancy Drew Tomb Of The Lost Queen Walkthrough
Got a Nancy Drew: Tomb of the Lost Queen walkthrough, FAQ or Guide? Use the submission form, or email them as attachments to faqs@neoseeker.com.FAQs/Guides are posted. Buy Nancy Drew: Tomb of the Lost Queen by Impulse for PC at GameStop. Find release dates, customer reviews, previews, and more.
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Tomb of the Lost Queen | |
---|---|
Developer(s) | Her Interactive |
Publisher(s) | Her Interactive |
Platform(s) | Microsoft Windows Mac OS X |
Release | May 8, 2012 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Tomb of the Lost Queen is the 26th installment in the Nancy Drewpoint-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows and Mac OS X platforms. It has an ESRB rating of E for moments of mild violence. Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, Amateur and Master sleuth modes, each offering a different difficulty level of puzzles and hints, however neither of these changes affect the actual plot of the game. The game is loosely based on a book entitled Secrets of the Nile (1995).[1][2]
Plot[edit]
Game Cheats For Nancy Drew Tomb Of The Lost Queen Game
Sixty years ago, a violent sandstorm uncovered an ancient tomb in the desert outside Cairo. A British expedition set off in hope of finally finding Egypt's legendary Lost Queen. The expedition never returned. The explorers were lost and presumed dead. In the present day, Nancy Drew joins leading archaeologists as they unearth what they presume to be the tomb where the British explorers were lost. The site is rumored to be cursed, due to an increase in suspicious accidents. The site's lead archaeologist, Professor Jon Boyle, was attacked during a fierce sandstorm and sent to the hospital to recover. As an amateur detective, Nancy attempts to discover who attacked Professor Boyle as well as what happened to the previous expedition.
Development[edit]
Characters[edit]
- Nancy Drew - Nancy is an eighteen-year-old amateur detective from the fictional town of River Heights in the United States. She is the only playable character in the game, which means the player must solve the mystery from her perspective.
- Abdullah Bakhoum - Abdullah is the Egyptian-assigned liaison to the Kingston dig team. He's famous in the Egyptology world for both his discoveries and his strong personality. Though he's tried for years, he hasn't yet been able to attain a high-ranking position in the field and is determined to get what he wants. Could his passion for discovery and need for limelight be the fuel behind the strange accidents?
- Lily Crewe - Lily is an Egyptology PhD student from Kingston University who is on her very first expedition. Archaeology is her passion and she's beyond thrilled to be part of this dig. She wants to find the mummy, but doesn't know exactly what she should be doing. She's also in awe of Abdullah, but petrified of displeasing him. Her desire for leadership and clear inexperience makes her look suspicious.
- Jamila El-Dine - Jamila is a local Egyptian who was absolutely thrilled when the temple was discovered just outside her town. She loves ancient Egypt and is a firm believer that the aliens built the pyramids. Jamila spends much of her time sneaking around in the shadows. What does she really believe and why is she really here?
- Dylan Carter - British tour guide Dylan is charismatic, knowledgeable and friendly. He's also crashing a dig site. Carter claims that tourists will come to the tomb when they hear about the curse, which might imply that he is betting his financial future on more misfortune for the team. If Carter can't bank on a natural accident, would he go to the trouble of creating one?
Cast[edit]
- Nancy Drew - Lani Minella
- Abdullah Bakhoum - Dave Rivas
- Lily Crewe - Marianna DeFazio
- Dylan Carter - Gabriel Wolf
- Jamila El-Dine - Sofia Rybin
- Jon Boyle - Mark Waldstein
- Professor Beatrice Hotchkiss - Keri Healey
- Bess Marvin - Jennifer Pratt
- Miscellaneous Voices - Bill Corkery [3]
References[edit]
- ^[1], Teaser Trailer
- ^'Nancy Drew Tomb of the Lost Queen | Girl Games Online'. Herinteractive.com.
- ^'Tomb of the Lost Queen IMDb'.
Preceded by Nancy Drew: Alibi in Ashes | Nancy Drew Computer Games | Succeeded by Nancy Drew: The Deadly Device |
Look around and see bunks at both sides of the tent. Check the rightmost bunk on the right. This is your bunk. Open the footlocker (trunk at the end of the bed) and get the Egyptian Hieroglyphs to English and Hieroglyph Practice books. Eat the Koko Kringle bar. Take and read the How to Read Egyptian Hieroglyphs book above the chocolate bar. Go to the side table and see The Lost Queens of Egypt book by Prof. Beatrice Hotchkiss. Open the book and check the phone number to automatically enter it into the cell phone. Open the pages and read about the Lost Queens of Egypt. Back out of your bunk, face the middle of the tent, and go to the middle bunk on the left side. Talk to Lily in her bunk about everything. Try to check the two other crew bunks and get stopped by Lily. Talk to Lily again about calling Jon and getting his notes. Check the rightmost bunk on the left side. Go to the side table and take Jon Boyle's notebook. Read the notebook and notice that the last page is cut. Open the footlocker. Read Nancy's letter of recommendation written by Franklin Rose, of Beech Hill Museum. Take the lighter on top of the jeans. Go to the middle table and see a board game. Play Senet. As you progress, Lily will explain how the game is played. The object of the game is to get all your light brown pawns off the board. The light colored casting sticks determine how many squares your selected pawn can move. If 4 dark colored sticks are cast, the pawn moves 5 squares. You can throw again if you get 1, 4 or 5 on the casting sticks. Move your pawn to a blank square or a square that has your opponent's pawn but not on your own. If you land on a square with your opponent's pawn; you move him back to the square where you came from. This is a good strategy. If a pawn is blocked by 2 or more consecutive opponents pawns; it cannot be moved or played until the number of blocker pawns are less than 2. The square with the ankh, 3 dots and eye are safe places; the pawn that lands there cannot be bumped back. The square with the bird must be landed on no matter what the casting stick show. The water square bumps the pawn that lands there back to the ankh square above. It is also good strategy to land on safe places so that the opponent settles on squares that it can be bumped back on. The middle row moves pawns to the left; the bottom and top rows move pawns to the right. Exit the tent. Go to the tent on the right and enter. This is the antiquities tent.
Antiquities Tent
Check the left worktable. Take the yellow flashlight on the recharger on the left side of the worktable. Pick up the map on the center of the table. Study the map of the tomb. See that there are 3 main tunnels off a large chamber. The map changes as more area is explored. On the right side, take and read the Ancient Egyptian Art book (Relic). Learn about amulets. Take the bird (Hoopoe) tile to the left of the book. See a stone with hieroglyphs in a pan. Translate the hieroglyph by clicking the dictionary on the stone. Pick up and read the crumpled paper right of the water bottle. Turn right to see two shelves. Look close at the wood shelves on the right. Take the brown-red book on the middle shelf. Open and see the official site grid. Based on the map taken from the left table, the main chamber and 3 tunnels are divided into squares and labeled. Turn right and look around. At the left end, check the list of amulets found. Take the pick and brush from the tools at the middle of the worktable. Look close at the broken amulet on the right side of the worktable. Left click to pick up and right click to turn the pieces. Left click again to drop the piece in place. Once the piece is in the right place, it can’t be moved again. The finished amulet looks like a jade cat. The front paw piece is missing. Take note that the label at the bottom left says N13E2. Go back to the official site grid in the book on the middle wall shelf. See that N13E2 is at the top end of tunnel 2 (middle tunnel). Exit the tent and go down to the pit ahead. Go through the tomb entrance.
Tomb
Turn left twice after entering the chamber. Talk to Abdullah standing to the right of the exit door. Ask him everything. Abdullah wants you to practice translating hieroglyphs at the top of where he is working. Climb the ladder to the right of Abdullah. Use the dictionary on the hieroglyphs under the drawing of Anubis. Go to the worktable at the center of the room. Take the spade from the table. Go the hallway on the left. This is tunnel 1. See hieroglyphs left and right of the entryway. Use the dictionary to translate them. Go forward. In the hallway before the dead end, there are hieroglyphs above the doorway. Use the dictionary to translate them. Make sure to keep notes of all the translated hieroglyphs; they may come in handy later! Check the doorway at the dead end and see a cat depicted. Go back to the main room. Go to N13E2; the site where the cat amulet pieces were found. Tunnel 2 is the one in the middle – from tunnel 1, turn left and go forward; or, from the entrance to the tomb, go straight ahead to the middle tunnel. Go forward until the turn to the right and then go left and forward to the end. See a pile of soil on the right. Nancy confirms that this is the site where the cat amulet pieces were found. Use the shovel taken from the main room’s worktable on the pile of dirt to get an amulet piece. Look at the birds and tiger mural on the wall. See a bird tile on the right side of the mural. It’s stuck, so use the pick on the tile to get bird (vulture) tile. Exit tunnel 2. Exit the main room of the tomb. Go up the steps and enter the antiquities tent (the one on the left where you assembled the cat amulet). Look close at the right side of the worktable on the right wall. Attach the amulet piece with the put-together cat amulet. Pick up the completed cat amulet. Go back to the tomb. Enter the hallway on the right (tunnel 3).
Tunnel 3
Go forward until the first light stand. Turn left from the light stand and see a scarab puzzle. The red scarab is missing. Back up from the scarab puzzle. Check the hieroglyph at the top of the wall right of the entryway. Nancy says that it must be important since the passage starts and ends with a jackal symbol. Try the dictionary on it and it makes no sense. In the close-up of the puzzle, click on a standalone/single glyph; like the feather at start of fourth line and see the frequency it occurs in the passage. Click on the letter I at top of the page. See that all of that kind of glyph is now labeled I. Decode the rest of the glyphs by selecting one and then clicking on the letter above that you think is the letter that works. Click erase on the top right to erase a highlighted entry. Keep a note of what hieroglyph translates into which letter for future puzzles. It will come in handy later! You need to find the sons of Horus, the falcon-headed god. Continue forward until the end. See a door filled with hieroglyphs at the dead end of the hallway. Look at the left wall and Nancy says this must be the one mentioned in Jon's notes (last page). See six bars with glyphs in the frame. Below are squares that show the glyphs of the column above it. The fifth bar is fixed. The object of the puzzle is to arrange the slider bars in a way that shows only one kind of glyph in one column and that all the squares at the bottom show glyphs. When done correctly, the door at the right opens. Turn back to the slider. Use the dictionary on the glyphs at the bottom to translate it. Examine the door. It still has the seal. It is not opened yet. Touch the seal and it breaks. Enter and use the flashlight. See a coffin ahead. Lily enters and checks the tomb. Abdullah follows as well as two other people. Suddenly, Abdullah who is reading the hieroglyphs on the wall, says to exit the room immediately. Lily says it's the curse. The flashlight gives out. Automatically be back at the main tent.
Main Tent
Go to Lily's bunk and talk to her about the curses and everything else. Go to your bunk and read the book by the side table. Review the descriptions of the lost queens. There are two queens that were wives of great kings and the bodies were never found: Nefertiti and Nefertari. Exit the main tent, go forward, and then turn left. See a man sitting on a lounge chair. Talk to Dylan Carter completely. Take the Pantheon (chart of Gods and Goddesses of Ancient Egypt) that he gives you from the table. Back up, turn left, and check the water tank to the right of the tent. Take a drink if you want. Pick up the lamp oil on the trailer's right edge. Go to the antiquities tent. Use the flashlight on the charger at the left worktable. It short-circuits. Leave the antiquities tent and enter the tomb. Talk to Abdullah to the right of the main entryway. Discuss everything. Enter tunnel 2. At the end of the tunnel, see a woman by the left wall. Talk to Jamila about everything. Exit tunnel 2 and go to the end of tunnel 3. Enter the room with the coffin.
Tomb (Tunnel 3)
It is dark in here. Turn around and face the door. Move the cursor to the right of the doorway and look for an active spot. Click and see that it is a lamp. Use the lamp oil from the water tank and the lighter from Jon's footlocker on the lamp to light it. Click on the lamp and see the lamp puzzle. See the mirrors reflecting the light. Arrange the mirrors so that they reflect the light to the white circle on the right. When you click-turn the mirrors, it might show more mirrors spread out in the room. When the light connects to the white circle on the right, the whole room will be lit up. Look above the lamp and see hieroglyphs. This is the one that Abdullah read before the warning. Use the dictionary on the glyphs. Eventually, a group of glyphs can't be translated. Click on the wall hieroglyphs and see the close-up of the puzzle. Once again, decipher which glyphs go with which letters to find the hidden message. Check the hieroglyph to the left of the door. Use the dictionary on the glyph. Turn left from the hieroglyphs and see a case at the left corner. Look close, remove the cover, and check the four canopic jars. Each jar has the hieroglyph of the object inside. Take the falcon, jackal, human, and baboon disks. Read the last pages of the Relics book to learn about the Sons of Horus that gave protection over the embalmed organs. Beside the canopic jar case, see a circular wall puzzle that is missing something. Look close at the coffin and see if you can push the lid off. Note a hole on the left side of the lid. You need a lever to open it. Hear a loud crash. Exit the room and go forward until the main room. Face Abdullah by the main entryway. The scaffolding fell down. Take the sturdy board to the right of the fallen scaffolding. Talk to Abdullah completely. He eventually leaves and quarrels with Jamila. Look at and translate the hieroglyphs that Abdullah is working on. Once again, translate the glyphs that are indecipherable by matching the glyphs with their appropriate letters. Go back to tunnel 3. See Jamila working on a mural of a man holding what might be a flashlight. Continue to the tomb room. Look at the circular puzzle on the right wall. Take the spears leaning on the wall. Look close at the coffin. Use the spears and the sturdy board from the scaffolding on the hole. Push on the lever to open the coffin. See a nice sarcophagus. Click at the plate on the chest. Translate the hieroglyphs using the known glyphs from previous translations. When done correctly, see a puzzle with heads of Gods below the crossed arms. Nancy says she needs to get the gods in their proper locations. More info is needed for this puzzle. Go to the large room in tunnel 3 and talk to Jamila by the mural of a man with a flashlight. She will eventually leave to check the opened sarcophagus. Click on her bag. It has the Eye of Horus lock. Open the Relic book in inventory. Turn the page to the Wedjat page. See that each part of the eye refers to a number and a sense. Then remember the crumpled ad in the antiquities tent. It has the eye on the front page with # and the numbers inside the leaflet. Using those clues, click on the part of the eye in the sequence of 16-8-4-32 or 1-4. Take note that the eye example is reversed from the eye on the lock. The sclera numbers should be noted. Examine the contents of the bag. Note spaceships, cameras, leaflets, and books. Pick and read the Historical Ancient Egypt book. See a picture of an ankh amulet that provides health and life. Take note of the notations Jamila made. Drop the previous book and pick up Sonny Joon's Visitors from the Skies book. Read about the Annunaki and the Great pyramid. Pick up and take a cryptic note with letters located on the left side of the bag. Exit the tomb.
Game Cheats For Nancy Drew Tomb Of The Lost Queen Walkthrough
OutsideCheck the water tank. See that someone drained the water using a plastic part of a spaceship – just like what is in Jamila's bag. Talk to Dylan. He gives you a piece of paper that Jamila dropped. Take the code for the cryptic note. Ask him everything. Now that you have the code, look close at the cryptic note in inventory. Nancy says the letters will create letters below. As noted above, form 5 or more letter words. Enter a letter in a blank square by clicking on the blank square and then click on the letter above that you want placed on that square. Form words that are related to archeology and location. When done corretly, Nancy will say that isn’t right and to look at the first letter of each word to see what it spells out. Using the first letters of the words in each color set, arrange the letters to form a word. Click on a letter and then click on the letter you want exchange it with. Once there are four words, arrange them to form a sentence. Use cell phone to call Jon. Update him on what is going on. Since Nancy told Dylan about giving a good word, go inside the tomb and talk to Abdullah about Dylan and everything else. Go back to Dylan and talk to him. Since he left to distract Lily, check his luggage. See a live snake bag and several Tour Guide Certification cards from different countries. Go inside the main tent. Check Abdullah's bunk (right side, very back). Click on his footlocker. It needs a key. Check Lily's bunk. Look at the footlocker. It has a strange lock. Pull back from the lock squares. Take and read the Krolmeister Instruction Manual to the left of the bed. It needs a transparency overlay. Take and read the Curses of the World book from the bed. Look close at the side table and see a pair of dark glasses with a missing rhinestone on the side. Talk to Dylan outside. Get a great 'tour guide demo.' Enter the tomb.
Tomb
Go forward to the end of tunnel 2 (middle tunnel). Look close again at the sand pile where the cat statue pieces were taken. See and take a red scarab tile on the left. Go to tunnel 3 and forward to the room where there is a light stand. Look at the scarab puzzle on the left wall. Automatically the red scarab tile is placed on the puzzle. The aim of the puzzle is to place the colored scarabs over the same colored squares. The tiles can be moved using the arrows seen when the tiles are selected. See a panel open on the opposite wall. Exit and go outside the tomb. Use the cell phone to talk to Prof. Beatrice Hotchkiss. Talk to her completely. Learn about the canopic jars with 4 disks found in the tomb room. Go back to the scarab room at tunnel 3. Look close at right wall (disk puzzle past the hieroglyphs). Check the journal for a synopsis of what Prof. Hotchkiss said. Horus had 4 sons: 3 animals and a human. Each of the sons represents an organ and a cardinal direction. Remember the hieroglyphic translation on the panel on the left and what Prof. Hotchkiss stated. Place the disks taken from the canopic jars in their correct places. After they’re correctly placed, turn one of the disks. Hear a loud sound. Go to the main room and see what happened. The columns changed height. Go back to the sons of Horus puzzle. See four columns in the center of the puzzle. It is arranged in ascending height. Turn a disk to see which column(s) is affected. Rotate the disks until Nancy says 'got it!' The columns will now be at the correct height. Climb the ladder beside Abdullah. Turn around and see the top of the columns. Jump-click on the first column. Automatically jump to the other side. Enter the passage. Pick up the paper on the floor in the corner. Read the journal entry. Note the glyphs of how Beloved of Hathor is written and the glyph for Mistress at the top of the page. Turn the corner and look at the mural on the wall. It shows two rows of creatures/Gods below the sun and Nut's body that arches over the sky with hands and feet on the ground. Go back out and overhead Abdullah scolding Lily. Go back to the other side and climb down the ladder. Talk to Abdullah about the column, Lily, and everything else. Exit the tomb.
Outside
Talk to Dylan about everything. Go to the main tent and talk to Lily completely. She wants you to sort the amulets in the antiquities tent. Go to the antiquities tent. Look close at the left end of the right table. Lily said to sort the amulets by type. Read the Relics book and use it as a reference. Nancy will say that one of the amulets is missing when the puzzle is done correctly. Back up and automatically see a cut on the wall of the tent. Go outside and around to the other side of the cut in the tent. See the cut on the tent behind stacked boxes. You need to check the ground. Use the shovel from your inventory on the sand. This is a random puzzle. Just keep digging until you find a scrap of paper. Nancy will let you know when it’s right. Take the scrap of paper from the hole. See that it is a request for a jackal amulet and payment through a secret offshore account. Someone is selling the artifacts. Call Jon and update him. Go back inside the tomb.
Tomb
Talk to Abdullah inside the tomb. Go to tunnel 3 and talk to Jamila. You don't need to send her away by telling her of a new find. Go to the tomb at the end of tunnel 3. Look at the puzzle below the sarcophagus hands in the coffin. Using the clue on translated hieroglyphs above, place the picture of the gods based on the mural seen on the top level of the tomb under the protection of the heavens. Moving the rows and columns places the appropriate gods inside the six squares. You’ll have to move both the rows and columns to get the correct god in the correct slot. When done correctly, hear a click. Open the sarcophagus. See another coffin. Translate the hieroglyphic clue. Nancy says this could be about the queen's children. Go outside the tomb. Call Jon Boyle to update him. Call Prof. Hotchkiss. Learn about Nefertari's children (sons and daughters). She wants to know who is depicted above the doors to the antechamber. Answer Ma'at. The observation in the journal has the information written down. Go back to the tomb in tunnel 3. Look close at the children's puzzle. Enter the name of Nefertari's children from oldest to youngest with sons first. Use the journal information taken from Professor Hotchkiss, Jon's notes, and Pantheon as references. Nancy will say if it is correct (Amateur mode). Hear a click. Open the second coffin. Take the torn papers from inside the coffin. Piece them together. Right click to rotate the pieces. Once two pieces are attached correctly, they can’t be moved again. After putting it together, translate the hieroglyphs. Learn that the true tomb is here. Go to tunnel 1 until the end. See the blue cat on a mural at the end of the passage. Use the brush to remove the dirt from the mural. Something needs to be placed below the blue cat. Insert the cat amulet on the indentation. The door opens. Dylan arrives and goes in first. It is dark in there but he touches something that drops rocks on him. Remove six rocks to ease the pressure on the crushed Dylan. This puzzle is random and has several solutions. Dylan is sent to the hospital. Automatically report to Jon. Talk to him about everything. Call and talk to Dylan completely. Check the water tank. See locusts on the water tank. Talk to Lily in her bunk. You do not need to send her away using the 'Abdullah needs you' dialogue yet. Enter the antiquities tent. Hear Jamila talking about not expecting someone to be hurt. Talk to Abdullah inside the tomb. Go to Jamila at the large room in tunnel 3 and talk to her about everything. Go to the end of tunnel 1 where Dylan was crushed.
Cat Tomb
Enter and see rows of cat statues. Go forward toward the dark room. Use the lamp oil and the lighter to light the lamp on the left before the entryway. Click on the lamp to see the mirror puzzle. See mirrors on the right side of the overhead view of the room. Add mirrors to direct light to the left. Click the turn arrows to turn the mirrors after placing it on a slot. Translate the hieroglyphs with the dictionary on both sides of the mural of a woman with a cat/lion's head on the right. Check the contents of the pan in the corner: It has a ball with a bell inside. Translate the hieroglyphs with the dictionary on both sides of the mural of a man with a sun disk with cobra on the left. Check the contents of the pan at this corner. It has a comb. Open the coffin at the center of room. See the mummy of a cat. Take the tag (winged scarab) from its necklace. Translate the hieroglyph on the plaque below the scale puzzle. Check the scale and 9 mice above the plaque. The aim of the puzzle is to find the mouse that is the lightest. You are given three chances to use the scale to find out. Place 3 mice on each pan (5 for Master). Press the scale button on top to weigh. The bottom button is to reset the puzzle. If they weigh the same, use the remaining 3: one on each pan and one in reserve (set it somewhere on the bottom by itself). Check which is lighter. If the scales are even, the one in reserve is the lightest. If one is lighter, take off the heavier one and check the 3 mice that are lighter. Use the remaining 3: one on each pan and one in reserve. Check which is lighter. If the scales are even, the one in reserve is the lightest. Place the lightest mouse in the hole. A secret compartment opens (if it's the wrong mouse, sand will come out). Pick up the cat tile and learn that the cat's name is Meskhenet. Take the rest of the journal notes. Read and learn more about the writer. Look at the ceiling and see bird tiles. One is still missing even after automatically adding the Hoopoe and the vulture tiles. Go back to the tomb in tunnel 3. Face the panel on the tomb wall on the right. Use the tag-winged scarab necklace from the mummified cat on the indentation of the circular puzzle. Press the scarab. It turns and opens to a puzzle. Click to look close at the colored cobra puzzle. Using the clue stated by the translated torn papyrus in the empty coffin, the cobras have to be arranged in specific color order. When done correctly, a door opens on the wall across from the puzzle. Enter through the opened door and be in the true tomb.
True Tomb
Enter through the opened door. Look around. Check the statue of Hathor on the left. Translate the hieroglyphs she is holding. Go to the statue on the right. Use the dictionary on the hieroglyphs behind the statue. Look at the stone path. They're all in hieroglyphics. If you click on the wrong stone, you die. More information is needed. Leave this tomb and move the cover of the coffin in the first tomb too see a mummy inside. Go outside and call Prof. Hotchkiss. Nefertari cat's name meant destiny. When you say goodbye, she wants to know what kind of bird is in the cat's paw in the mural. Check the mural at the end of tunnel 2 and see. It is a hoopoe. Go back out and give Prof. Hotchkiss a call. Give her the answer. Call Dylan. Learn that Lily lied to you about the amulets. Call Jon about cats and about the mummy that appeared in the empty tomb. Someone is staging the site. Go to the main tent. Hear a hissing sound. Go to your bunk. See a cobra. Move the yellow trash bin on the right closer to the cobra. Take the stick leaning on the wall. Use the stick on the cobra. The cobra will be pushed into the trash bin. Take the trash bin and automatically place it with the cobra outside the tent. The trash bin now has holes punched in the lid. Go back to the new tomb in tunnel 3. Now that you know that Nefertari's cat is named Meskhenet (Destiny), use your learned hieroglyphic skills to note the glyphs for Meskhenet. Or use the glyphs from the tablet opened by the scale puzzle. Click on the stones that spell Meskhenet. A stone ramp moves out. Walk toward the gold coffin, then look left at a locked door. Walk up to the gold coffin and click to check it out. Nancy says the glyphs on the sarcophagus are the ones from the Senet game. Take the bird tile (Ibis) leaning on the sarcophagus on the left. The locked passage opens on the left wall. Ramses II is depicted to the left of the doorway. Exit through the new opening. Go forward (5 clicks) and turn left before a column with green birds facing each other at left. See a locked gate. Turn around, go left, and continue forward until a door. See a hand lock on the right side of the door. Press on the handprint to open the door to tunnel 2. Turn left to go to the main room. This is the first hallway after the entrance to tunnel 2. It is the last door on this side. Go to the cat tunnel at the end of tunnel 1. Click on the tile puzzle on the ceiling. Automatically the 3 bird tiles are placed. Using the clue from the journal written by a D.O.N. member and the bird mural at the end tunnel 2, click on the birds in numerical order. A door opens on the right wall. Go through the new passage.
New Passage
At the first room, look at the sand on the floor. See footprints. Pick up the numbers bottom sheet. Check the shining item in the sand. It is a match to Lily's sunglasses. Go forward and at the first room after the corner, take the journal paper on the fallen column on the right. Read the paper and learn that the writer saw all over the tomb. Continue forward until a door. See a hand lock to the right of the door. Press on the hand to open the door to tunnel 2. See that this right across the new tunnel from the true tomb room in tunnel 2. Keep going forward, then turn right to go to the main room. Tell Abdullah about the new mummy, room, and then the gold coffin (gold coffin last). He leaves immediately. Take the locker key hanging on the scaffolding to the left of the ladder (it will sparkle). Go the main tent and talk to Lily completely. Learn about the Senet glyphs. To get her out of here, tell her Abdullah needs her (tell her that last). Now that Lily is gone, go to Abdullah's bunk. Use the locker key on the footlocker. Check the envelope on the left. Read the letter from Kingston University about Lily's falsifying her research. Read the letter from Sonny Joon at the back right. Abdullah contacted SPIED and learned that Jamila is not a member of Joon's organization. Go back to tunnel 3 and Jamila. Talk to Jamila about her ruse. Tell her that there is a new find somewhere and she will go away. Examine her bag again. Click on the bottom of the bag and see a false bottom. Read the newspaper and notations about Abdullah. Go outside and call Jon. Learn about the Daughters of Nefertari. Return and talk to Jamila again. She will give you a top numbers sheet. Go to the main tent and Lily's bunk. Lily is still not here. Since you have both sheets with numbers, click on the footlocker lock. See the puzzle. Read the manual on the floor left of the bed to review how to open the lock. See colored squares with numbers. This means that there should be that many squares of that color there. The similar colored squares can only be in horizontal or vertical or block arrangement. Click-hold on a colored square and then move to cover the number of squares you want colored. The footlocker opens. Check the contents. See a book about snakes and a card from a reptile emporium in Cairo. Read the postcard tucked into the right side of the trunk. Take the bottom half of Jon's notebook page. A sand storm is brewing again. Go to the tomb to take shelter. Head to the true tomb (with the golf coffin) via tunnel 2 or 3 (check your map if you get lost).
True Tomb
Look at the gold coffin. Open Jon's missing notes to learn the info taken by Lily. Based on Jon's notes and Lily's Senet icons, deduce in what order to push the icons. Open the tomb. Nancy says it must be Nefertari. Lily calls out to you from across the stone path. She refuses to say her part in this curse. The ceiling caves in and Lily is blocked in the false tomb area. Exit through the new passage (left of the gold coffin) and forward until tunnel 2. Turn left at tunnel 2 and go forward to the main room. Go to Jamila at tunnel 3. Talk to her about Lily. Jamila gives a you signal box and tells you to go above and call for help. Take the signal box, the ankh key, and the riddle. Go to the main room and then back to tunnel 2. Enter the last door on the right before the partition to be at the new passage. Go forward twice and then go right. Use the Ankh key on the lock of the gate. Climb the stairs and go forward until the ledge. See that the ledge going to the exit at the end of the wall is recessed partway. On the left wall are 4 circular murals. Go to the first mural and see that the heads can be rotated above the body of the depicted god. Review the riddle paper Jamila just gave you. Based on those clues and information from the Pantheon, change the heads to the correct god and push the center. If done correctly, a ledge will pull out. Repeat this process until you get to the end. Go forward until a new room. See an overhead view of the room. The baddie enters at the top right. The entrance is at the bottom left and the exit is at the top middle. Each pillar has 4 colors. A path is formed when similar colors of the posts face each other. You can turn each post clockwise or counterclockwise. There are only a certain number of turns of the posts that can be done before the baddie gets you. Check the color you need and turn the post the shortest way (clockwise or counterclockwise) to conserve your turns. To start off, turn the first post to have blue face the blue of the entrance where Nancy is at the bottom left. Automatically run and be outside. The baddie stops you, but Jon arrives to save you. Case closed by Nancy Drew!