Good Behavior Game Cheat Sheet

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By Zainab Fazal, M.ADS, BCBA

bSci21 Contributing Writer

Good Behavior Game Cheat Sheet

Do you want to play a game?

If you asked your students this question, my guess is that you would get some enthusiastic yeses! Because who doesn’t want to play a game at school?

Applied Behavior Analysis (ABA) has an evidence-based strategy that’s just that – a game! The Good Behavior Game (GBG) teaches students a number of skills, including appropriate classroom behaviors. The GBG has been used successfully in various types of classrooms, with elementary and high school students, and has been recommended as a promising practice by the Surgeon General as a tool for youth violence prevention (U.S. Department of Health and Human Services, 2001).

The game uses various behavior analytic principles, including: motivating operations, the Premack Principle, and positive reinforcement delivered using an interdependent group contingency.The name of the game implies that “good” behaviors are reinforced, except in this game, it’s the absence of inappropriate behaviors that are reinforced, and the expectations are gradually increased (A tip to behavior analysis students – you may want to look into types of differential reinforcement!). In the game, contingencies are set for both following and breaking the rules. And if you’re wondering, yes competition is inherently a part of the game, however, it is set up in a way that encourages peers to help each other, and all teams can win! Elf bowling game genie cheats age of empires 2.

There are some variations to the game that have been developed since the first empirical research was done by Barrish, Sauders & Wolf (1969), but here are some general rules:


As a teacher, here is what you have to do:

Identify the target behaviours. – Common behaviours used in research are: getting out-of-seat, talking-out, and aggression.

Game

Operationally define all target behaviours. – What do each of the behaviours look and sound like? This will help you and others record accurate data and increase treatment efficacy.

Develop the classroom rules.– Base the rules on the target behaviours, write them on a board, and remember to include pictures!

Decide when you’re going to play the game. – Remember to start the game for short periods of time, and then gradually increase it throughout the day.

Conduct preference assessments. – Identify possible reinforcers your students will work for.

…and most importantly, have fun playing the game with your students!

Implementing the GBG is a whole-class behavior management strategy that works. If you’re thinking of playing this with your students, ensure you have sufficient training, record data, and give yourself and students time to learn the game. I recommend you contact a Board Certified Behavior Analyst (BCBA) who has experience with the GBG to help you set it up for your students.

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Here’s a look at the first published research on the GBG and a cheat sheet on the terminology used in this article.

Also check out another bSci21 article summarizing GBG research, as well as tips for classroom management.

Do you have experience with the Good Behavior Game? Tell us about it in the comments below and be sure to subscribe to bSci21 via email to receive the latest articles directly to your inbox!

References

Barrish, H. H., Saunders, M. S., & Wolf, M. M. (1969). Good behavior game: Effects of individual contingencies for group consequences on disruptive behavior in a classroom. Journal of Applied Behavior Analysis, 2, 119–124.

Donaldson, J.M., Vollmer, T.R., Krous, T., Downs, S., & Berard, K.P. (2011). An evaluation of the good behavior game in kindergarten classrooms. Journal of Applied Behavior Analysis, 44, 605-609.

Embry, D. D. (2002). The good behavior game: a best practice candidate as a universal behavioral vaccine. Clinical Child and Family Psychology Review, 5, 273–297.

Harris, V. W., & Sherman, J. A. (1973). Use and analysis of the ‘‘good behavior game’’ to reduce disruptive classroom behavior. Super robot taisen game boy cheats. Journal of Applied Behavior Analysis, 6, 405–417.

Tingstrom, D.H., Sterling-Turner, H.E., & Wilczynski, S.M. (2006). The good behavior game: 1969-2002. Behavior Modification, 30, 225-253.

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U.S. Department of Health and Human Services. (2001). Youth violence: A report of the Surgeon General. Rockville, MD: Author.

Zainab Fazal, M.ADS, BCBA, began her career in the developmental disabilities field in 2002, and has dedicated her clinical work and research in the area of Applied Behaviour Analysis (ABA). She has worked for many years in assessing and developing comprehensive programs plans for children, youth, and adults with Autism Spectrum Disorders (ASD), learning disabilities, other developmental disabilities, behavioural challenges and mental health issues. Her recent work includes training front-line staff and teachers to use ABA in therapeutic and school settings, and has successfully trained individuals for the Registered Behaviour Technician credential with the Behaviour Analyst Certification Board. She is also an adjunct professor at Seneca College teaching ABA courses in the Behavioural Sciences program. Zainab is the founder and director of Phoenix Behaviour Services, a private practice in Toronto, Canada. You can follow her on twitter @Phoenix_ABA and reach her at zainab@pbxs.ca.

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Accurately measuring school climate helps schools identify areas of improvement and choose evidence-based interventions for effecting positive change. Read what our researchers are finding out about how learning environments affect whether students feel—and are—safe, connected, supported, and challenged.
The Good Behavior Game is a team-based classroom behavior management strategy designed for early grades, helping children master the role of student and be successful at the demands of the classroom. AIR is working with Mentor UK and their partners to implement the Good Behavior Game in 74 primary schools across Northern England and the East Midlands.
The Good Behavior Game is a team-based classroom behavior management strategy that promotes positive behavior and has shown positive long-term impacts for students. AIR's Good Behavior Game team joined the Brazilian Ministry of Health to pre-pilot the Good Behavior Game in Brazil.

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AIR provides a comprehensive approach to training, on-site coaching, and program oversight to realize positive results from the Good Behavior Game.

In 2009, HISD partnered with AIR to implement the Good Behavior Game in first- and second-grade classrooms, with a grant funded by the Substance Abuse and Mental Health Services Administration. By 2015, more than 100 teachers will be trained, and more than 7,000 children will have been reached.

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The Good Behavior Game (GBG) is a team-based classroom behavior management strategy that helps young children master the role of student while developing the discipline needed to sit still, pay attention and complete their school work. AIR works with school districts and communities on all aspects of GBG implementation.

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With funding from the Institute of Education Sciences and the National Institute on Drug Abuse, AIR has partnered with Houston Independent School district, to examine the level of professional development needed for teachers to effectively implement the Good Behavior Game.

The Good Behavior Game (GBG), a method of classroom behavior management used by teachers, was tested in first and second grade classrooms in 19 Baltimore City Public Schools beginning in the 1985–1986 school year. The intervention was directed at the classroom as a whole to socialize children to the student role and reduce aggressive, disruptive behaviors, confirmed antecedents of later substance abuse and dependence disorders, smoking, and antisocial personality disorder.

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AIR’s Center for Integrating Education and Prevention Research (EdPrev) investigates ways to improve children’s success in school and related long-term behavioral, mental health, and social-functioning outcomes.